Course Description : Course Duration: 45 Hours

Introduction to programming for the Android platform course is designed to quickly get
you up to speed with writing apps for Android devices. You will learn the basics of the
Android platform, and gain an understanding of the application lifecycle. By the end of the
course, you will be able to write simple GUI applications, use built-in widgets and
components, work with the database to store data locally, and much more. This is a perfect
course to get started with Android programming.


Course Objectives
Upon completion of this course, students will be able to:
• Write simple GUI applications.
• Use built-in widgets and components.
• Work with the database to store data locally.

Course Content:

  Lesson 01: Introduction

• Introduction to Android

• Native Android Application

• Android SDK Features

• Open Handset Alliance

• Android Development Framework

• Android Application Architecture

• Android Libraries

  Lesson 02: Development Tools

• Developing for Android

• Using Eclipse

• Running and Debugging

• Developing for mobile devices

• Android development Tools

  Lesson 03: Working with Applications

• Creating Application and Activities

• Application Manifest Introduction

• Android Application Life Cycle

• Application Priority and process states

• Externalizing resources

• Android Application Class

• Android Activities

  Lesson 04: Advanced UI

• Fundamental Android UI Design

• Introducing Views

• Introducing Layouts

• Creating new Views

• Drawable Resources

• Resolution and density independence

• Creating and using menus

  Lesson 05: Intent & Intent Filters

• Introducing Intents

• Pending Intents

• Adapters

• Using Internet Resources

• Introducing Dialogs

  Lesson 06: Saving & Loading

• Saving Application Data

• Creating and saving preferences

• Retrieving shared preferences

• Introducing the preference Activity and

preference Framework

• Creating a standard preference activity

• Saving Activity State

• Saving and Loading Files

• Including static files as Resources

• File management tools

  Lesson 07: Working with database

• Android Databases
• Introducing SQLite
• Cursors and content values
• Working with SQLite Database
• Creating new content Provider
• Using Content providers
• Creating and Using Earthquake content
provider
• Native Android Content provider

  Lesson 08: Location Based Services

• Using Location based Services

• Con_iguring Emulator to test Location

based Services

• Updating Locations in Emulator Location

Providers

• Selecting a location provider

• Finding your location

• Using proximity Alerts

• Using a geo coder

• Creating Map based Activity

  Lesson 09: Service Manager

• Introducing Services

• Using background Threads

• Let’s make a toast

• Introducing Noti_ications

• Using Alarms

  Lesson 10: Screen & Search Box

• Home Screen widgets
• App widgets
• Earthquake widget example
• Live Folders